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AI Insights · Timothy · January 2022

Top Down Games on Android in Europe: Q4 2021 Performance

In Q4 2021, the top 5 top-down games on Android in Europe saw varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals detailed insights.

Top Down Games on Android in Europe: Q4 2021 Performance

In Q4 2021, the performance of the top 5 top-down games on the Android platform in Europe showcased diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these games.

Brawl Stars experienced a notable fluctuation in weekly revenue, starting at around $940K in late September and peaking at approximately $2.05M in the final week of December. Weekly downloads for the game showed a moderate increase towards the end of the quarter, rising from around 498K in late September to 534K by the end of December. The active user base remained relatively stable, with a slight increase from 21.9M to 22.2M over the same period.

Clash Royale also exhibited significant changes in its weekly revenue, which began at roughly $666K in late September and peaked at about $1.6M in early November before settling at $827K by the end of December. Weekly downloads for the game increased from approximately 196K in late September to around 310K in the final week of December. The active user count showed a steady upward trend, growing from 17.9M to 26.9M throughout the quarter.

Candy Crush Soda Saga maintained a relatively stable weekly revenue, hovering around $500K to $570K. The game saw a gradual increase in weekly downloads, starting at about 55K in late September and reaching nearly 97K by the end of December. The active user base remained fairly constant, fluctuating slightly around the 1.6M mark.

Solitaire Grand Harvest showed consistent weekly revenue figures, starting at approximately $527K and peaking at around $575K in late December. Weekly downloads for the game remained stable, averaging around 58K throughout the quarter, with a peak of 63K in the final week of December. The active user count hovered around 350K to 370K during this period.

Match Masters ‎- PvP Match 3 saw a steady increase in weekly revenue, starting at around $410K and reaching approximately $569K by the end of December. Weekly downloads fluctuated significantly, starting at about 85K in late September, peaking at 237K in early December, and then settling at around 110K by the end of the month. The active user base showed an upward trend, increasing from 851K to 1.1M over the quarter.

These insights, based on data from Sensor Tower, highlight the dynamic landscape of top-down games on the Android platform in Europe during Q4 2021. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022